IDEGFX & Source Code initial release

IDEGFX & Source Code initial release

by flyguille on 31-03-2014, 16:06
Topic: Development
Tags: Flyguille, IDEGFX
Languages:

Flyguille released his complete graphics suite IDEGFX including its source code. The package contains the following features:

  • Tiles & metatiles editor. Supported formats: SC2 8x8, SC5 8x8, 16x16, 32x32 pixels, SC8 8x8, 16x16, 32x32 pixels
  • Sprite editor. Supported formats: Monocolor sprites (screen 1 to 3), and multicolor sprites (screens 4 and up)
  • Map editor. Supported blocks, 16x16 pixels or 32x32 pixels size each block. 8 or 16 bits encoding
  • Metatiling chart editor (for map encoding, also used to fill up the screen2's name table)
  • Make your own graphics library with the copy command that allows you to exchange or copy graphics from one loaded file to another

The graphics can be exported to binary, bloadable binary or text files. You can follow the development of IDEGFX and offer feedback in this forum topic

Relevant link: IDEGFX 2014-01

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  • IDEGFX & Source Code initial release
  • IDEGFX & Source Code initial release

Comments (4)

By snout

Ascended (15187)

snout's picture

31-03-2014, 16:07

Catching up on some 'old' news @ MRC. Apologies to Flyguille for taking so long reporting about this one.

By Grauw

Ascended (10887)

Grauw's picture

31-03-2014, 17:05

Looks great!

By G_G

Rookie (19)

G_G's picture

01-04-2014, 14:36

Sounds like it will be a really useful graphics tool. Smile

By flyguille

Prophet (3031)

flyguille's picture

28-04-2014, 02:02

I will be on this project soom!, lacks to complete the .bmp to tile import function, and fix the DISK OFFLINE going to SCREEN0 problem.

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